Lines Matching refs:Const
231 ctx->Const.GLSLVersion = 120;
234 ctx->Const.MaxLights = 8;
235 ctx->Const.MaxClipPlanes = 6;
236 ctx->Const.MaxTextureUnits = 2;
237 ctx->Const.MaxTextureCoordUnits = 2;
238 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
241 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
242 ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
243 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
244 ctx->Const.MaxCombinedTextureImageUnits = 2;
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 2;
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
249 ctx->Const.MaxDrawBuffers = 1;
250 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
251 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
252 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
253 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
254 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
255 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
256 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
257 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
258 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
259 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
260 ctx->Const.MaxComputeVariableGroupInvocations = 512;
261 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
262 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
263 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
264 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
272 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));