Lines Matching refs:Const

129    ctx->Const.GLSLVersion = options->glsl_version;
133 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
134 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
135 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
136 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
137 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
138 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
139 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
140 ctx->Const.MaxComputeSharedMemorySize = 32768;
141 ctx->Const.MaxComputeVariableGroupSize[0] = 512;
142 ctx->Const.MaxComputeVariableGroupSize[1] = 512;
143 ctx->Const.MaxComputeVariableGroupSize[2] = 64;
144 ctx->Const.MaxComputeVariableGroupInvocations = 512;
145 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
146 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
147 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
148 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
149 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
150 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
151 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
152 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
155 switch (ctx->Const.GLSLVersion) {
157 ctx->Const.MaxClipPlanes = 0;
158 ctx->Const.MaxCombinedTextureImageUnits = 8;
159 ctx->Const.MaxDrawBuffers = 2;
160 ctx->Const.MinProgramTexelOffset = 0;
161 ctx->Const.MaxProgramTexelOffset = 0;
162 ctx->Const.MaxLights = 0;
163 ctx->Const.MaxTextureCoordUnits = 0;
164 ctx->Const.MaxTextureUnits = 8;
166 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 8;
167 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
168 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 128 * 4;
169 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 128 * 4;
170 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
171 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
173 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
174 ctx->Const.MaxCombinedTextureImageUnits;
175 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4;
176 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4;
177 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
178 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
179 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
181 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
185 ctx->Const.MaxClipPlanes = 6;
186 ctx->Const.MaxCombinedTextureImageUnits = 2;
187 ctx->Const.MaxDrawBuffers = 1;
188 ctx->Const.MinProgramTexelOffset = 0;
189 ctx->Const.MaxProgramTexelOffset = 0;
190 ctx->Const.MaxLights = 8;
191 ctx->Const.MaxTextureCoordUnits = 2;
192 ctx->Const.MaxTextureUnits = 2;
194 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
195 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 0;
196 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 512;
197 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 512;
198 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32;
201 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =
202 ctx->Const.MaxCombinedTextureImageUnits;
203 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64;
204 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64;
205 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
206 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
207 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
209 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
213 ctx->Const.MaxClipPlanes = 8;
214 ctx->Const.MaxCombinedTextureImageUnits = 16;
215 ctx->Const.MaxDrawBuffers = 8;
216 ctx->Const.MinProgramTexelOffset = -8;
217 ctx->Const.MaxProgramTexelOffset = 7;
218 ctx->Const.MaxLights = 8;
219 ctx->Const.MaxTextureCoordUnits = 8;
220 ctx->Const.MaxTextureUnits = 2;
221 ctx->Const.MaxUniformBufferBindings = 84;
222 ctx->Const.MaxVertexStreams = 4;
223 ctx->Const.MaxTransformFeedbackBuffers = 4;
225 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
226 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
227 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
228 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
229 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
230 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
232 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
233 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
234 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
235 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
236 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
237 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
239 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4;
250 ctx->Const.MaxClipPlanes = 8;
251 ctx->Const.MaxDrawBuffers = 8;
252 ctx->Const.MinProgramTexelOffset = -8;
253 ctx->Const.MaxProgramTexelOffset = 7;
254 ctx->Const.MaxLights = 8;
255 ctx->Const.MaxTextureCoordUnits = 8;
256 ctx->Const.MaxTextureUnits = 2;
257 ctx->Const.MaxUniformBufferBindings = 84;
258 ctx->Const.MaxVertexStreams = 4;
259 ctx->Const.MaxTransformFeedbackBuffers = 4;
260 ctx->Const.MaxShaderStorageBufferBindings = 4;
261 ctx->Const.MaxShaderStorageBlockSize = 4096;
262 ctx->Const.MaxAtomicBufferBindings = 4;
264 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
265 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
266 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
267 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
268 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64;
271 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 16;
272 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents = 1024;
273 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents = 1024;
274 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
275 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
276 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
278 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
279 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024;
280 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024;
281 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents =
282 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
283 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
285 ctx->Const.MaxCombinedTextureImageUnits =
286 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits
287 + ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits
288 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
290 ctx->Const.MaxGeometryOutputVertices = 256;
291 ctx->Const.MaxGeometryTotalOutputComponents = 1024;
293 ctx->Const.MaxVarying = 60 / 4;
296 ctx->Const.MaxClipPlanes = 8;
297 ctx->Const.MaxCombinedTextureImageUnits = 32;
298 ctx->Const.MaxDrawBuffers = 4;
299 ctx->Const.MinProgramTexelOffset = -8;
300 ctx->Const.MaxProgramTexelOffset = 7;
301 ctx->Const.MaxLights = 0;
302 ctx->Const.MaxTextureCoordUnits = 0;
303 ctx->Const.MaxTextureUnits = 0;
304 ctx->Const.MaxUniformBufferBindings = 84;
305 ctx->Const.MaxVertexStreams = 4;
306 ctx->Const.MaxTransformFeedbackBuffers = 4;
308 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
309 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
310 ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents = 1024;
311 ctx->Const.Program[MESA_SHADER_VERTEX].MaxCombinedUniformComponents = 1024;
312 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */
313 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 16 * 4;
315 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16;
316 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224;
317 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224;
318 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4;
319 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */
321 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4;
325 ctx->Const.GenerateTemporaryNames = true;
326 ctx->Const.MaxPatchVertices = 32;
329 ctx->Const.MaxUserAssignableUniformLocations =
436 &ctx->Const.ShaderCompilerOptions[i];
538 &ctx->Const.ShaderCompilerOptions[stage];