Lines Matching refs:remap_table
583 gl_uniform_storage **remap_table)
588 gl_uniform_storage *entry = remap_table[i];
595 } else if (i+1 < num_entries && entry == remap_table[i+1]) {
603 if (entry != remap_table[j])
648 struct gl_uniform_storage **remap_table =
656 remap_table[i] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
658 remap_table[i] = NULL;
665 remap_table[i+j] = entry;
669 remap_table[i] = uniform_storage + uni_offset;
672 return remap_table;