Lines Matching refs:MESA_SHADER_VERTEX
2662 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
2683 unsigned max_index = (target_index == MESA_SHADER_VERTEX) ?
2692 assert((target_index == MESA_SHADER_VERTEX)
2715 const int generic_base = (target_index == MESA_SHADER_VERTEX)
2719 (target_index == MESA_SHADER_VERTEX)
2767 } else if (target_index == MESA_SHADER_VERTEX) {
2825 const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
2907 const char *const string = (target_index == MESA_SHADER_VERTEX)
3027 target_index == MESA_SHADER_VERTEX ?
3040 if (target_index == MESA_SHADER_VERTEX) {
3061 if (target_index == MESA_SHADER_VERTEX) {
3081 const char *const string = (target_index == MESA_SHADER_VERTEX)
3103 if (target_index == MESA_SHADER_VERTEX) {
3513 if (stage == first && stage != MESA_SHADER_VERTEX)
3525 for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
3532 MESA_SHADER_VERTEX, true)) {
3542 for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
3646 num_shaders[MESA_SHADER_VERTEX] == 0) {
3652 num_shaders[MESA_SHADER_VERTEX] == 0) {
3658 num_shaders[MESA_SHADER_VERTEX] == 0) {
3728 case MESA_SHADER_VERTEX:
3829 prog->_LinkedShaders[MESA_SHADER_VERTEX],
3891 if (prog->IsES && i == MESA_SHADER_VERTEX) {
3893 MESA_SHADER_VERTEX, false)) {
3940 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {