Lines Matching defs:error
295 /* Generate a link error if the shader has declared this array with
306 /* Generate a link error if the shader attempts to access an input
420 bool error()
461 ralloc_strcat(&prog->data->InfoLog, "error: ");
514 * Return false if an error was reported.
523 /* Remove dead functions to avoid raising an error (eg: dead function
536 * "It is an error for a shader to statically write both
556 * It is a compile-time or link-time error for the set of shaders forming
592 * It is a compile-time or link-time error for the set of shaders forming
650 * gl_Position is not an error.
742 if (emit_vertex.error()) {
930 * "A link error will result if two compilation units in a program
932 * opaque-uniform name. However, it is not an error to specify a
993 * must all have the same value. Otherwise, a link error will
1083 * "It is a link-time error if any particular shader interface
1258 * invariant. It is an error to declare gl_FrontFacing as invariant.
1752 * compilation unit, a link- time error will be generated."
2183 * otherwise a link-time error results. Furthermore, if a program
2186 * program, or a link-time error will occur.
2213 * size, a link-time error results.
2669 * true is returned. Otherwise an error is emitted to the shader link log and
2855 * error can occur if the linker determines that every path
2857 * but implementations are not required to generate an error
2887 * attributes aliased to the same location. A link error can
2890 * tations are not required to generate an error in this case."
2910 /* Generate a link error if the requested locations for this
2921 /* Generate a link error if the set of bits requested for this
3219 * or linker error will be generated."
3275 * in the same shader stage, otherwise a compiler or linker error
3394 * given a unique index, otherwise a compile or link error will be
3565 prog->data->LinkStatus = LINKING_SUCCESS; /* All error paths will set this to false */
3576 * The Compatibility Profile specification does not list the error. In
3933 * - No shaders is a link error.
3934 * - Geom or Tess without a Vertex shader is a link error which means we
3936 * - Finally a Compute shader linked with any other stage is a link error.