Lines Matching defs:offset
789 * Was a transform feedback offset set in the shader?
800 * into a single varying slot, so this offset should be applied when
801 * accessing components. For example, an offset of 1 means that the x
966 * Atomic, transform feedback or block member offset.
968 unsigned offset;
1871 * Texel offset (0 or an expression)
1886 * (tg4 <type> <sampler> <coordinate> <sparse> <offset> <component>)
1895 shadow_comparator(NULL), offset(NULL), clamp(NULL),
1954 /** Texel offset. */
1955 ir_rvalue *offset;
2304 * Copy the values on another constant at a given offset.
2306 * The offset is ignored for array or struct copies, it's only for
2309 * With identical types on both sides and zero offset it's clone()
2313 void copy_offset(ir_constant *src, int offset);
2316 * Copy the values on another constant at a given offset and
2326 void copy_masked_offset(ir_constant *src, int offset, unsigned int mask);