Lines Matching refs:MATRIX
226 #define MATRIX(name, statevar) \
234 MATRIX(gl_ModelViewMatrix, STATE_MODELVIEW_MATRIX_TRANSPOSE);
235 MATRIX(gl_ModelViewMatrixInverse, STATE_MODELVIEW_MATRIX_INVTRANS);
236 MATRIX(gl_ModelViewMatrixTranspose, STATE_MODELVIEW_MATRIX);
237 MATRIX(gl_ModelViewMatrixInverseTranspose, STATE_MODELVIEW_MATRIX_INVERSE);
239 MATRIX(gl_ProjectionMatrix, STATE_PROJECTION_MATRIX_TRANSPOSE);
240 MATRIX(gl_ProjectionMatrixInverse, STATE_PROJECTION_MATRIX_INVTRANS);
241 MATRIX(gl_ProjectionMatrixTranspose, STATE_PROJECTION_MATRIX);
242 MATRIX(gl_ProjectionMatrixInverseTranspose, STATE_PROJECTION_MATRIX_INVERSE);
244 MATRIX(gl_ModelViewProjectionMatrix, STATE_MVP_MATRIX_TRANSPOSE);
245 MATRIX(gl_ModelViewProjectionMatrixInverse, STATE_MVP_MATRIX_INVTRANS);
246 MATRIX(gl_ModelViewProjectionMatrixTranspose, STATE_MVP_MATRIX);
247 MATRIX(gl_ModelViewProjectionMatrixInverseTranspose, STATE_MVP_MATRIX_INVERSE);
249 MATRIX(gl_TextureMatrix, STATE_TEXTURE_MATRIX_TRANSPOSE);
250 MATRIX(gl_TextureMatrixInverse, STATE_TEXTURE_MATRIX_INVTRANS);
251 MATRIX(gl_TextureMatrixTranspose, STATE_TEXTURE_MATRIX);
252 MATRIX(gl_TextureMatrixInverseTranspose, STATE_TEXTURE_MATRIX_INVERSE);
263 #undef MATRIX