Lines Matching defs:mat4_t
536 const glsl_type * const mat4_t;
553 mat3_t(glsl_type::mat3_type), mat4_t(glsl_type::mat4_type)
1041 add_uniform(mat4_t, "gl_ModelViewMatrix");
1042 add_uniform(mat4_t, "gl_ProjectionMatrix");
1043 add_uniform(mat4_t, "gl_ModelViewProjectionMatrix");
1045 add_uniform(mat4_t, "gl_ModelViewMatrixInverse");
1046 add_uniform(mat4_t, "gl_ProjectionMatrixInverse");
1047 add_uniform(mat4_t, "gl_ModelViewProjectionMatrixInverse");
1048 add_uniform(mat4_t, "gl_ModelViewMatrixTranspose");
1049 add_uniform(mat4_t, "gl_ProjectionMatrixTranspose");
1050 add_uniform(mat4_t, "gl_ModelViewProjectionMatrixTranspose");
1051 add_uniform(mat4_t, "gl_ModelViewMatrixInverseTranspose");
1052 add_uniform(mat4_t, "gl_ProjectionMatrixInverseTranspose");
1053 add_uniform(mat4_t, "gl_ModelViewProjectionMatrixInverseTranspose");
1059 array(mat4_t, state->Const.MaxTextureCoords);