Lines Matching defs:int_t
527 const glsl_type * const int_t;
547 bool_t(glsl_type::bool_type), int_t(glsl_type::int_type),
1030 add_uniform(int_t, GLSL_PRECISION_LOW, "gl_NumSamples");
1131 add_system_value(SYSTEM_VALUE_VERTEX_ID, int_t, GLSL_PRECISION_HIGH,
1135 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertex");
1136 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstance");
1137 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawID");
1140 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH,
1144 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, "gl_InstanceIDARB");
1148 add_system_value(SYSTEM_VALUE_INSTANCE_ID, int_t, GLSL_PRECISION_HIGH,
1152 add_system_value(SYSTEM_VALUE_BASE_VERTEX, int_t, "gl_BaseVertexARB");
1153 add_system_value(SYSTEM_VALUE_BASE_INSTANCE, int_t, "gl_BaseInstanceARB");
1154 add_system_value(SYSTEM_VALUE_DRAW_ID, int_t, "gl_DrawIDARB");
1180 add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH,
1182 add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, GLSL_PRECISION_HIGH,
1184 add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, GLSL_PRECISION_HIGH,
1211 add_output(-1, int_t, "gl_Layer");
1212 add_output(-1, int_t, "gl_ViewportIndex");
1213 add_output(-1, array(int_t, 1), "gl_ViewportMask");
1227 add_system_value(SYSTEM_VALUE_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH,
1229 add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, GLSL_PRECISION_HIGH,
1246 var = add_output(VARYING_SLOT_LAYER, int_t, "gl_Layer");
1248 var = add_output(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex");
1252 var = add_output(VARYING_SLOT_VIEWPORT_MASK, array(int_t, 1),
1267 var = add_output(VARYING_SLOT_LAYER, int_t, GLSL_PRECISION_HIGH, "gl_Layer");
1271 var = add_output(VARYING_SLOT_VIEWPORT, int_t, GLSL_PRECISION_HIGH,
1276 var = add_output(VARYING_SLOT_VIEWPORT_MASK, array(int_t, 1),
1282 add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, GLSL_PRECISION_HIGH,
1296 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH,
1299 var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH,
1342 var = add_input(VARYING_SLOT_PRIMITIVE_ID, int_t, GLSL_PRECISION_HIGH,
1380 add_output(FRAG_RESULT_STENCIL, int_t,
1408 add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefARB");
1415 add_output(FRAG_RESULT_STENCIL, int_t, "gl_FragStencilRefAMD");
1423 add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, GLSL_PRECISION_LOW,
1434 add_output(FRAG_RESULT_SAMPLE_MASK, array(int_t, 1),
1441 add_system_value(SYSTEM_VALUE_SAMPLE_MASK_IN, array(int_t, 1),
1449 add_varying(VARYING_SLOT_LAYER, int_t, GLSL_PRECISION_HIGH,
1456 add_varying(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex", INTERP_MODE_FLAT);
1551 add_varying(VARYING_SLOT_VIEWPORT, int_t, "gl_ViewportIndex", INTERP_MODE_FLAT);
1557 add_varying(VARYING_SLOT_LAYER, int_t, GLSL_PRECISION_HIGH,
1572 add_varying(VARYING_SLOT_VIEWPORT_MASK, array(int_t, 1),