Lines Matching defs:name
53 * name and parameters.
234 /* Texturing functions with "Lod" in their name exist:
991 const char *name, exec_list *actual_parameters);
1016 ir_variable *in_var(const glsl_type *type, const char *name);
1017 ir_variable *out_var(const glsl_type *type, const char *name);
1041 void add_function(const char *name, ...);
1051 void add_image_function(const char *name,
1063 * intrinsic name.
1404 const char *name, exec_list *actual_parameters)
1415 ir_function *f = shader->symbols->get_function(name);
5429 builtin_builder::add_function(const char *name, ...)
5433 ir_function *f = new(mem_ctx) ir_function(name);
5435 va_start(ap, name);
5455 builtin_builder::add_image_function(const char *name,
5498 ir_function *f = new(mem_ctx) ir_function(name);
5645 builtin_builder::in_var(const glsl_type *type, const char *name)
5647 return new(mem_ctx) ir_variable(type, name, ir_var_function_in);
5651 builtin_builder::out_var(const glsl_type *type, const char *name)
5653 return new(mem_ctx) ir_variable(type, name, ir_var_function_out);
8531 const char *name, exec_list *actual_parameters)
8535 s = builtins.find(state, name, actual_parameters);
8542 _mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, const char *name)
8547 f = builtins.shader->symbols->get_function(name);