Lines Matching refs:depth
187 v3dv_zs_buffer(bool depth, bool stencil)
189 if (depth && stencil)
191 else if (depth)
281 * "When an image view of a depth/stencil image is used as a
282 * depth/stencil framebuffer attachment, the aspectMask is ignored
283 * and both depth and stencil image subresources are used."
286 * view for the depth/stencil attachment, but we still need to restrict
458 * "When an image view of a depth/stencil image is used as a
459 * depth/stencil framebuffer attachment, the aspectMask is ignored
460 * and both depth and stencil image subresources are used."
463 * view for the depth/stencil attachment, but we still need to restrict
531 * for depth/stencil.
543 * So if we have to emit a clear of depth or stencil we don't use
550 * using the clear buffer bit in depth/stencil stores works fine.
647 /* If we have any depth/stencil clears we can't use the per-buffer clear
838 * storing (or loading) depth. If a stencil aspect is also present
1449 /* GFXH-1918: the early-z buffer may load incorrect depth values
1471 perf_debug("Loading depth aspect in a secondary command buffer "
1479 perf_debug("Loading depth aspect for framebuffer with odd width "
1526 * and the pipeline writes depth then we need to disable EZ for the rest of