Lines Matching defs:image
109 const struct v3dv_image *image = (struct v3dv_image *) iview->vk.image;
111 &image->slices[iview->vk.base_mip_level];
113 v3dv_layer_offset(image, iview->vk.base_mip_level,
118 load.address = v3dv_cl_address(image->mem->bo, layer_offset);
122 /* If we create an image view with only the stencil format, we
131 assert(image->format->rt_type == V3D_OUTPUT_IMAGE_FORMAT_D24S8);
132 load.input_image_format = image->format->rt_type;
147 if (image->vk.samples > VK_SAMPLE_COUNT_1_BIT)
160 /* We call this with image->vk.aspects & aspect, so 0 means the aspect we are
161 * testing does not exist in the image.
281 * "When an image view of a depth/stencil image is used as a
283 * and both depth and stencil image subresources are used."
285 * So we ignore the aspects from the subresource range of the image
287 * the to aspects compatible with the render pass and the image.
310 const struct v3dv_image *image = (struct v3dv_image *) iview->vk.image;
312 &image->slices[iview->vk.base_mip_level];
313 uint32_t layer_offset = v3dv_layer_offset(image,
319 store.address = v3dv_cl_address(image->mem->bo, layer_offset);
324 /* If we create an image view with only the stencil format, we
333 assert(image->format->rt_type == V3D_OUTPUT_IMAGE_FORMAT_D24S8);
334 store.output_image_format = image->format->rt_type;
349 if (image->vk.samples > VK_SAMPLE_COUNT_1_BIT)
365 /* We call this with image->vk.aspects & aspect, so 0 means the aspect we are
366 * testing does not exist in the image.
406 /* We call this with image->vk.aspects & aspect, so 0 means the aspect we are
407 * testing does not exist in the image.
458 * "When an image view of a depth/stencil image is used as a
460 * and both depth and stencil image subresources are used."
462 * So we ignore the aspects from the subresource range of the image
464 * the to aspects compatible with the render pass and the image.
906 const struct v3dv_image *image = (struct v3dv_image *) iview->vk.image;
908 &image->slices[iview->vk.base_mip_level];
916 int uif_block_height = v3d_utile_height(image->cpp) * 2;