Lines Matching defs:buffer
248 * set the flag `first` to determine when we are starting a new cmd buffer
253 /* If the job is the first submitted to a GPU queue in a cmd buffer batch.
559 * buffer, to the RGBA tile buffer to produce shader input (for
674 struct v3dv_buffer *buffer;
767 * edge tiles (which typically means that we need to load the tile buffer
777 * from the command buffer state instead.
806 /* Checks if we need to emit 2 initial tile clears for double buffer mode.
808 * tile uses a different half of the tile buffer memory so we can have 2 tiles
811 * first half of the tile buffer.
1021 struct v3dv_buffer *buffer;
1033 struct v3dv_buffer *buffer;
1075 * dereference memory in any buffer that has been flagged with
1227 struct v3dv_buffer *buffer;
1318 VkBuffer buffer;
1335 /* Used to flag OOM conditions during command buffer recording */
1344 /* Secondary command buffer state */
1349 /* Command buffer state saved during a meta operation */
1371 /* Command buffer state for queries */
1373 /* A list of vkCmdQueryEnd commands recorded in the command buffer during
1399 * like the image_view in order to access to swizzle info, or the buffer used
1415 struct v3dv_buffer *buffer;
1507 * during recording of meta operations) that are part of the command buffer
1512 /* Per-command buffer resources for meta operations. */
1519 /* The current descriptor pool for texel buffer copy sources */
1524 /* List of jobs in the command buffer. For primary command buffers it
1527 * buffer via vkCmdExecuteCommands.
2312 /* Flags OOM conditions in command buffer state.
2314 * Note: notice that no-op jobs don't have a command buffer reference.