Lines Matching refs:depth

396       num_layers = region->imageExtent.depth;
473 * The exception to the above is copying from combined depth/stencil images
511 /* We want to write depth in the buffer in the first 24-bits,
512 * however, the hardware has depth in bits 8-31, so swizzle the
559 /* The hardware doesn't support linear depth/stencil stores, so we
560 * implement copies of depth/stencil aspect as color copies using a
593 num_layers = region->imageExtent.depth;
613 .extent = { buf_width, buf_height, image->vk.extent.depth },
781 * states that depth/stencil formats must match exactly.
857 region->extent.depth;
930 region->srcSubresource.layerCount : region->extent.depth) ==
932 region->dstSubresource.layerCount : region->extent.depth));
937 num_layers = region->extent.depth;
996 .depth = src->vk.extent.depth,
1133 src_start.z + region->extent.depth,
1144 dst_start.z + region->extent.depth,
1317 * at a time, and the TFU copies full images. Also, V3D depth bits for
1370 num_layers = region->imageExtent.depth;
1437 num_layers = region->imageExtent.depth;
2026 * images we require the same depth extent.
2034 num_layers = regions[0].imageExtent.depth;
2113 * layers matching the depth extent of the 3D image.
2367 num_layers = regions[0].imageExtent.depth;
2586 /* For D24 formats, the Vulkan spec states that the depth component
2603 * copy to a combined depth/stencil image. Because we don't support
2689 num_layers = region->imageExtent.depth;
2756 /* For 3D images we also need to check the depth extent */
2758 info->pRegions[s].imageExtent.depth !=
2759 info->pRegions[r].imageExtent.depth) {
3520 /* We always rewrite depth/stencil blits to compatible color blits */
3807 /* We don't support rendering to linear depth/stencil, this should have
3844 unreachable("Unsupported depth/stencil format");
3887 u_minify(src->vk.extent.depth, region->srcSubresource.mipLevel);
4184 * based on the ratio of the depth of the source and the destination
4273 num_layers = region->extent.depth;