Lines Matching defs:offset
343 const VkOffset3D *offset,
346 if (offset->x != 0 || offset->y != 0)
369 * This only works if we are copying from offset (0,0), since a TLB store for
370 * tile (x,y) will be written at the same tile offset into the destination.
866 dst->mem->bo->offset +
869 src->mem->bo->offset +
1119 * the block scale factor to the destination offset provided by the copy
1391 const uint32_t src_offset = src_bo->offset + buffer_offset;
1394 dst_bo->offset + v3dv_layer_offset(image, mip_level, layer);
1770 /* Load the buffer offset (this comes in texel units) */
1771 nir_ssa_def *offset =
1778 /* Load pixel data from texel buffer based on the x,y offset of the pixel
1782 * inside the box through the scissor/viewport state, so our offset into the
1793 nir_iadd(&b, nir_iadd(&b, offset, x_offset),
2058 /* We can't pass region->bufferOffset here for the offset field because
2060 * aligned value. Instead, we use 0 here and we pass the offset in texels
2068 .offset = 0,
2171 render_area.offset.x = regions[0].imageOffset.x;
2172 render_area.offset.y = regions[0].imageOffset.y;
2186 render_area.offset.x = 0;
2187 render_area.offset.y = 0;
2249 .offset = { region->imageOffset.x, region->imageOffset.y },
2913 dst->mem->bo->offset + v3dv_layer_offset(dst, dst_mip_level, dst_layer);
2915 src->mem->bo->offset + v3dv_layer_offset(src, src_mip_level, src_layer);
4025 .offset = { dst_x, dst_y },
4032 .offset = { dst_x, dst_y },