Lines Matching defs:layer
854 /* Emit a TFU job for each layer to blit */
1379 /* Emit a TFU job per layer to copy */
1382 uint32_t layer;
1384 layer = region->imageSubresource.baseArrayLayer + i;
1386 layer = region->imageOffset.z + i;
1394 dst_bo->offset + v3dv_layer_offset(image, mip_level, layer);
1634 * layer to clear from push constants, so we need to emit a draw call for
1635 * each layer that we want to clear. We could actually do better and have it
1681 nir_ssa_def *layer =
1685 nir_store_var(&b, gs_out_layer, layer, 0x1);
2160 /* For each layer */
2162 /* Start render pass for this layer.
2211 /* If we are using a layered copy we need to specify the layer for the
2215 uint32_t layer = resource->baseArrayLayer + l;
2219 24, 4, &layer);
2278 } /* For each layer */
2312 /* Allocate memory for the tiled image. Since we copy layer by layer
2313 * we allocate memory to hold a full layer, which is the worse case.
2358 /* Obtain the layer count.
2371 * the same framebuffer (so the same layer).
2433 /* Upload buffer contents for the selected layer */
2867 /* Emit a TFU job for each layer to blit */
3957 * destination layer
3963 * sample from, which will change for each layer in the destination.
4036 /* Record per-layer commands */