Lines Matching defs:height

408    const uint32_t height = DIV_ROUND_UP(region->imageExtent.height, block_h);
410 v3dv_job_start_frame(job, width, height, num_layers, false,
578 buf_height = region->imageExtent.height;
704 DIV_ROUND_UP(region->imageOffset.y + region->imageExtent.height,
719 DIV_ROUND_UP(region->imageExtent.height, block_height),
814 uint32_t dst_height = u_minify(dst->vk.extent.height, dst_mip_level);
815 if (region->extent.width != dst_width || region->extent.height != dst_height)
827 uint32_t height = DIV_ROUND_UP(region->extent.height, block_h);
834 height *= 2;
888 width, height, format);
949 const uint32_t height = DIV_ROUND_UP(region->extent.height, block_h);
951 v3dv_job_start_frame(job, width, height, num_layers, false, 1, internal_bpp,
971 * - Its original width/height are scaled by the factors passed in.
995 .height = src->vk.extent.height * height_scale,
1065 * divisors for the width and height depending on the source image's
1108 * are the compressed format's block width and height. This means that
1132 src_start.y + region->extent.height * src_scale_h,
1143 dst_start.y + region->extent.height * src_scale_h,
1334 uint32_t width, height;
1341 height = region->imageExtent.height;
1343 height = region->bufferImageHeight;
1345 if (width != image->vk.extent.width || height != image->vk.extent.height)
1352 height = DIV_ROUND_UP(height, block_h);
1390 height * buffer_stride * i;
1408 width, height, format);
1449 const uint32_t height = DIV_ROUND_UP(region->imageExtent.height, block_h);
1451 v3dv_job_start_frame(job, width, height, num_layers, false,
2116 uint32_t fb_height = u_minify(image->vk.extent.height, resource->mipLevel);
2146 .height = fb_height,
2174 render_area.extent.height = regions[0].imageExtent.height;
2189 render_area.extent.height = fb_height;
2235 buf_height = region->imageExtent.height;
2243 .height = region->imageExtent.height,
2250 .extent = { region->imageExtent.width, region->imageExtent.height }
2260 region->imageOffset.y + region->imageExtent.height - 1,
2324 .extent = { image->vk.extent.width, image->vk.extent.height, 1 },
2392 buf_height = region->imageExtent.height;
2481 { region->imageExtent.width, region->imageExtent.height, 1 },
2498 DIV_ROUND_UP(region->imageOffset.y + region->imageExtent.height,
2678 buffer_height = region->imageExtent.height;
2836 const uint32_t dst_height = u_minify(dst->vk.extent.height, dst_mip_level);
3879 u_minify(DIV_ROUND_UP(dst->vk.extent.height * src_block_h, dst_block_h),
3885 u_minify(src->vk.extent.height, region->srcSubresource.mipLevel);
4018 .height = dst_h,
4068 .height = dst_y + dst_h,
4080 fb_info.height == dst_level_h &&
4284 const uint32_t height = DIV_ROUND_UP(region->extent.height, block_h);
4291 v3dv_job_start_frame(job, width, height, num_layers, false,
4319 region->srcOffset.y + region->extent.height,
4327 region->dstOffset.y + region->extent.height,