Lines Matching defs:data
111 struct v3dv_meta_blit_pipeline *item = entry->data;
224 struct v3dv_meta_texel_buffer_copy_pipeline *item = entry->data;
459 /* Generally, the bpp of the data in the buffer matches that of the
599 * compressed data, but we are passing an uncompressed view of the
842 * moving raw data and not making any conversions.
846 * the underlying pixel data according to its format, we can always choose
1275 uint32_t data)
1295 (cmd_buffer, bo, dstOffset, size, data);
1319 * the Vulkan spec has the buffer data specified the other way around, so it
1355 * copying raw data and not converting between pixel formats, we can ignore
1582 * more data into this 32-bit slot in the future.
1622 vs_out_pos->data.location = VARYING_SLOT_POS;
1659 gs_in_pos->data.location = VARYING_SLOT_POS;
1665 gs_out_pos->data.location = VARYING_SLOT_POS;
1671 gs_out_layer->data.location = VARYING_SLOT_LAYER;
1699 if (var->data.location == VARYING_SLOT_POS)
1704 pos->data.location = VARYING_SLOT_POS;
1746 fs_out_color->data.location = FRAG_RESULT_DATA0;
1753 sampler->data.descriptor_set = 0;
1754 sampler->data.binding = 0;
1778 /* Load pixel data from texel buffer based on the x,y offset of the pixel
1908 *pipeline = entry->data;
2539 /* Generally, the bpp of the data in the buffer matches that of the
2545 /* We are about to upload the buffer data to an image so we can then
2604 * separate stencil images, we interpret the buffer data as a
3101 sampler->data.descriptor_set = 0;
3102 sampler->data.binding = 0;
3163 sampler->data.descriptor_set = 0;
3164 sampler->data.binding = 0;
3199 sampler->data.descriptor_set = 0;
3200 sampler->data.binding = 0;
3249 vs_out_pos->data.location = VARYING_SLOT_POS;
3253 vs_out_tex_coord->data.location = VARYING_SLOT_VAR0;
3254 vs_out_tex_coord->data.interpolation = INTERP_MODE_SMOOTH;
3294 fs_in_tex_coord->data.location = VARYING_SLOT_VAR0;
3308 fs_out_color->data.location = FRAG_RESULT_DATA0;
3599 *pipeline = entry->data;