Lines Matching defs:height
356 uint32_t height,
366 tiling->height = height;
390 tiling->draw_tiles_y = DIV_ROUND_UP(height, tiling->tile_height);
418 uint32_t height,
430 width, height, layers,
979 cmd_buffer->state.render_area.extent.height =
980 framebuffer ? framebuffer->height : V3D_MAX_IMAGE_DIMENSION;
1265 uint32_t max_render_y = min_render_y + state->render_area.extent.height - 1;
1269 uint32_t max_clip_y = min_clip_y + state->clip_window.extent.height - 1;
1459 framebuffer->height,
1901 float half_height = 0.5f * viewport->height;
2029 cmd_buffer->state.render_area.extent.height);
2046 maxy = MIN2(maxy, scissor->offset.y + scissor->extent.height);
2060 cmd_buffer->state.clip_window.extent.height = maxy - miny;
2357 * subpass continues to use the width, height, and layers of the framebuffer
2420 old_job->frame_tiling.height,