Lines Matching defs:dirty

724       /* Flag all state as dirty. Generally, we need to re-emit state for each
730 cmd_buffer->state.dirty = ~0;
736 cmd_buffer->state.dirty &= ~V3DV_CMD_DIRTY_OCCLUSION_QUERY;
1272 state->dirty |= V3DV_CMD_DIRTY_SCISSOR;
1755 uint32_t dirty = 0;
1768 dirty |= V3DV_CMD_DIRTY_VIEWPORT;
1778 dirty |= V3DV_CMD_DIRTY_SCISSOR;
1786 dirty |= V3DV_CMD_DIRTY_STENCIL_COMPARE_MASK;
1794 dirty |= V3DV_CMD_DIRTY_STENCIL_WRITE_MASK;
1802 dirty |= V3DV_CMD_DIRTY_STENCIL_REFERENCE;
1811 dirty |= V3DV_CMD_DIRTY_BLEND_CONSTANTS;
1819 dirty |= V3DV_CMD_DIRTY_DEPTH_BIAS;
1826 dirty |= V3DV_CMD_DIRTY_LINE_WIDTH;
1833 dirty |= V3DV_CMD_DIRTY_COLOR_WRITE_ENABLE;
1838 cmd_buffer->state.dirty |= dirty;
1853 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_PIPELINE;
1866 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_COMPUTE_PIPELINE;
1955 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_VIEWPORT;
1982 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_SCISSOR;
2065 cmd_buffer->state.dirty &= ~V3DV_CMD_DIRTY_SCISSOR;
2075 * If only descriptor sets are dirty then we can safely ignore updates
2172 cmd_buffer->state.dirty &= ~V3DV_CMD_DIRTY_VIEW_INDEX;
2289 state->dirty |= dirty_dynamic_state;
2562 * We also need to emit new shader state if we have a dirty viewport since
2565 uint32_t *dirty = &cmd_buffer->state.dirty;
2568 *dirty & (V3DV_CMD_DIRTY_PIPELINE |
2579 if (dirty_uniform_state || (*dirty & V3DV_CMD_DIRTY_VERTEX_BUFFER))
2582 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE)) {
2587 if (*dirty & (V3DV_CMD_DIRTY_VIEWPORT | V3DV_CMD_DIRTY_SCISSOR)) {
2591 if (*dirty & V3DV_CMD_DIRTY_VIEWPORT) {
2595 if (*dirty & V3DV_CMD_DIRTY_INDEX_BUFFER)
2602 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | dynamic_stencil_dirty_flags))
2605 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | V3DV_CMD_DIRTY_DEPTH_BIAS))
2608 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | V3DV_CMD_DIRTY_BLEND_CONSTANTS))
2611 if (*dirty & V3DV_CMD_DIRTY_OCCLUSION_QUERY)
2614 if (*dirty & V3DV_CMD_DIRTY_LINE_WIDTH)
2617 if (*dirty & V3DV_CMD_DIRTY_PIPELINE)
2620 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | V3DV_CMD_DIRTY_COLOR_WRITE_ENABLE))
2623 cmd_buffer->state.dirty &= ~V3DV_CMD_DIRTY_PIPELINE;
2631 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_VIEW_INDEX;
2900 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_VERTEX_BUFFER;
2939 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_INDEX_BUFFER;
2954 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_STENCIL_COMPARE_MASK;
2969 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_STENCIL_WRITE_MASK;
2984 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_STENCIL_REFERENCE;
2998 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_DEPTH_BIAS;
3026 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_LINE_WIDTH;
3077 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_DESCRIPTOR_SETS;
3080 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_COMPUTE_DESCRIPTOR_SETS;
3106 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_PUSH_CONSTANTS |
3126 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_BLEND_CONSTANTS;
3146 state->dirty |= V3DV_CMD_DIRTY_COLOR_WRITE_ENABLE;
3218 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_OCCLUSION_QUERY;
3315 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_OCCLUSION_QUERY;
3560 cmd_buffer->state.dirty &= ~(V3DV_CMD_DIRTY_COMPUTE_PIPELINE |