Lines Matching refs:cl
35 v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl)
37 cl->base = NULL;
38 cl->next = cl->base;
39 cl->bo = NULL;
40 cl->size = 0;
41 cl->job = job;
42 list_inithead(&cl->bo_list);
46 v3dv_cl_destroy(struct v3dv_cl *cl)
48 list_for_each_entry_safe(struct v3dv_bo, bo, &cl->bo_list, list_link) {
49 assert(cl->job);
51 v3dv_bo_free(cl->job->device, bo);
55 v3dv_cl_init(NULL, cl);
59 cl_alloc_bo(struct v3dv_cl *cl, uint32_t space, bool use_branch)
61 struct v3dv_bo *bo = v3dv_bo_alloc(cl->job->device, space, "CL", true);
64 v3dv_flag_oom(NULL, cl->job);
68 list_addtail(&bo->list_link, &cl->bo_list);
70 bool ok = v3dv_bo_map(cl->job->device, bo, bo->size);
73 v3dv_flag_oom(NULL, cl->job);
78 if (use_branch && cl->bo) {
79 cl_emit(cl, BRANCH, branch) {
83 v3dv_job_add_bo_unchecked(cl->job, bo);
86 cl->bo = bo;
87 cl->base = cl->bo->map;
88 cl->size = cl->bo->size;
89 cl->next = cl->base;
95 v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment)
97 uint32_t offset = align(v3dv_cl_offset(cl), alignment);
99 if (offset + space <= cl->size) {
100 cl->next = cl->base + offset;
104 cl_alloc_bo(cl, space, false);
109 v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space)
117 if (cl->job->type == V3DV_JOB_TYPE_GPU_CL_SECONDARY) {
118 if (cl->size > 0) {
126 if (v3dv_cl_offset(cl) + space <= cl->size)
130 cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
132 cl_alloc_bo(cl, space, !needs_return_from_sub_list);