Lines Matching defs:regs
783 BITSET_WORD *regs,
795 if (BITSET_TEST(regs, PHYS_INDEX + i))
818 BITSET_WORD *regs,
826 if (BITSET_TEST(regs, r5)) {
838 if (BITSET_TEST(regs, acc)) {
850 BITSET_WORD *regs,
857 if (BITSET_TEST(regs, phys)) {
868 v3d_ra_select_callback(unsigned int n, BITSET_WORD *regs, void *data)
873 if (v3d_ra_favor_accum(v3d_ra, regs, v3d_ra->nodes->info[n].priority) &&
874 v3d_ra_select_accum(v3d_ra, regs, ®)) {
878 if (v3d_ra_select_rf(v3d_ra, regs, ®))
884 if (v3d_ra_select_accum(v3d_ra, regs, ®))
898 compiler->regs = ra_alloc_reg_set(compiler, PHYS_INDEX + PHYS_COUNT,
900 if (!compiler->regs)
905 ra_alloc_contig_reg_class(compiler->regs, 1);
907 ra_alloc_contig_reg_class(compiler->regs, 1);
909 ra_alloc_contig_reg_class(compiler->regs, 1);
911 ra_alloc_contig_reg_class(compiler->regs, 1);
933 ra_set_finalize(compiler->regs, NULL);
1100 * V3D 4.x has double the physical register space, so 64 physical regs
1109 c->g = ra_alloc_interference_graph(c->compiler->regs,