Lines Matching defs:count
668 int count = c->num_uniforms;
671 ulist->count = count;
672 ulist->data = ralloc_array(prog_data, uint32_t, count);
674 count * sizeof(*ulist->data));
675 ulist->contents = ralloc_array(prog_data, enum quniform_contents, count);
677 count * sizeof(*ulist->contents));
1691 * thread count requirements.
1693 * V3D 4.1+ has a min thread count of 2, but we can use 1 here to also
1695 * register allocation to any particular thread count). This is fine
1713 /*5*/ { "lower thread count", 2, 1, false, false, false, false, -1 },
1761 /* Lower thread count: skip if we already tried less that 4 threads */
1833 * lowest spill count.
2019 uint32_t count = 20;
2047 if (--count == 0)