Lines Matching defs:channels
87 agx_index *channels = ralloc_array(b->shader, agx_index, 4);
89 channels[0] = s0;
90 channels[1] = s1;
91 channels[2] = s2;
92 channels[3] = s3;
95 channels);
102 * To optimize vector extractions, we record the individual channels
289 /* vec3 for each vertex, unknown what first 2 channels are for */
922 agx_index channels[4] = {};
925 channels[i] = agx_emit_extract(b, index, i);
927 agx_index layer = agx_fadd(b, channels[nr - 1],
945 channels[nr - 1] = layer32;
946 coords = agx_p_combine(b, channels[0], channels[1], channels[2], channels[3]);
1582 unsigned channels = comps[loc];
1595 cfg.components = channels;
1599 base += channels;