Lines Matching defs:opaque
400 /* When a hit is opaque the any_hit shader is skipped for this hit and the hit
413 nir_ssa_def *opaque = geom_force_opaque;
414 opaque = nir_bcsel(b, instance_force_opaque, nir_imm_bool(b, true), opaque);
415 opaque = nir_bcsel(b, instance_force_non_opaque, nir_imm_bool(b, false), opaque);
420 opaque = nir_bcsel(b, ray_force_opaque, nir_imm_bool(b, true), opaque);
421 opaque = nir_bcsel(b, ray_force_non_opaque, nir_imm_bool(b, false), opaque);
422 return opaque;