Lines Matching defs:ret

443             nir_ssa_def *ret = NULL;
533 ret = nir_load_var(&b_shader, vars->arg);
537 ret = nir_load_var(&b_shader, vars->shader_record_ptr);
541 ret = nir_load_global_invocation_id(&b_shader, 32);
558 ret = nir_vec(&b_shader, xyz, 3);
562 ret = nir_load_var(&b_shader, vars->tmin);
566 ret = nir_load_var(&b_shader, vars->tmax);
570 ret = nir_load_var(&b_shader, vars->origin);
574 ret = nir_load_var(&b_shader, vars->direction);
578 ret = nir_load_var(&b_shader, vars->custom_instance_and_mask);
579 ret = nir_iand_imm(&b_shader, ret, 0xFFFFFF);
583 ret = nir_load_var(&b_shader, vars->primitive_id);
587 ret = nir_load_var(&b_shader, vars->geometry_id_and_flags);
588 ret = nir_iand_imm(&b_shader, ret, 0xFFFFFFF);
592 ret = nir_load_var(&b_shader, vars->instance_id);
596 ret = nir_load_var(&b_shader, vars->flags);
600 ret = nir_load_var(&b_shader, vars->hit_kind);
613 ret = nir_vec(&b_shader, vals, 3);
615 ret = nir_fneg(&b_shader,
616 nir_build_vec3_mat_mult(&b_shader, ret, wto_matrix, false));
630 ret = nir_vec(&b_shader, vals, 3);
632 ret = nir_build_load_global(
649 ret = nir_build_vec3_mat_mult_pre(
657 ret = nir_build_vec3_mat_mult(
662 ret = nir_load_var(&b_shader, vars->opaque);
666 ret = nir_load_var(&b_shader, vars->cull_mask);
707 if (ret)
708 nir_ssa_def_rewrite_uses(&intr->dest.ssa, ret);
1061 struct rt_traversal_vars ret;
1063 ret.origin = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_origin");
1064 ret.dir = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_dir");
1065 ret.inv_dir =
1067 ret.sbt_offset_and_flags = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(),
1069 ret.instance_id = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(),
1071 ret.custom_instance_and_mask = nir_variable_create(
1073 ret.instance_addr =
1075 ret.hit = nir_variable_create(b->shader, nir_var_shader_temp, glsl_bool_type(), "traversal_hit");
1076 ret.bvh_base = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(),
1078 ret.stack =
1080 ret.top_stack = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(),
1082 return ret;