Lines Matching refs:value
806 /* Set the final value. */
944 * reference value is written by the fragment shader. Tracking this
1095 * minSampleShadingFactor takes the value 1.0.
1099 * this case minSampleShadingFactor takes the value of
2316 * Make sure we don't go over the maximum value.
2528 /* Hardware has the following non-natural restrictions on the value
2629 /* Hardware restriction: minimum value of max_esverts */
2658 /* Hardware restriction: minimum value of max_esverts */
2721 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
2722 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
7518 s->value.u64 = pipeline->pipeline_hash;
7526 s->value.u64 = shader->config.num_sgprs;
7534 s->value.u64 = shader->config.num_vgprs;
7542 s->value.u64 = shader->config.spilled_sgprs;
7550 s->value.u64 = shader->config.spilled_vgprs;
7558 s->value.u64 = shader->exec_size;
7566 s->value.u64 = shader->config.lds_size * lds_increment;
7574 s->value.u64 = shader->config.scratch_bytes_per_wave;
7582 s->value.u64 = max_waves;
7593 s->value.u64 = shader->statistics[i];