Lines Matching refs:progress
2789 bool progress = false;
2812 progress = true;
2815 if (progress)
2819 if (progress)
2824 return progress;
2852 bool progress = false;
2893 progress = true;
2897 if (nir->info.stage == MESA_SHADER_VERTEX && progress)
2901 if (progress)
2906 return progress;
3006 bool progress = false;
3007 NIR_PASS(progress, ordered_shaders[i], nir_lower_io_to_scalar_early, mask);
3008 if (progress) {
3149 bool progress = nir_remove_unused_varyings(ordered_shaders[i], ordered_shaders[i - 1]);
3174 if (progress) {
3175 progress = false;
3176 NIR_PASS(progress, ordered_shaders[i], nir_lower_global_vars_to_local);
3177 if (progress) {
3184 progress = false;
3185 NIR_PASS(progress, ordered_shaders[i - 1], nir_lower_global_vars_to_local);
3186 if (progress) {
4187 bool progress = false;
4261 progress = true;
4265 if (progress)
4270 return progress;
4277 bool progress = false;
4425 progress = true;
4429 if (progress)
4434 return progress;
4818 bool progress = false;
4819 NIR_PASS(progress, stages[i].nir, nir_opt_load_store_vectorize, &vectorize_opts);
4820 if (progress) {