Lines Matching defs:states

1797 radv_emit_culling(struct radv_cmd_buffer *cmd_buffer, uint64_t states)
1820 radv_emit_depth_control(struct radv_cmd_buffer *cmd_buffer, uint64_t states)
3336 uint64_t states =
3339 if (states & (RADV_CMD_DIRTY_DYNAMIC_VIEWPORT))
3342 if (states & (RADV_CMD_DIRTY_DYNAMIC_SCISSOR | RADV_CMD_DIRTY_DYNAMIC_VIEWPORT) &&
3346 if (states & RADV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)
3349 if (states & RADV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS)
3352 if (states &
3357 if (states & RADV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS)
3360 if (states & RADV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)
3363 if (states & RADV_CMD_DIRTY_DYNAMIC_DISCARD_RECTANGLE)
3366 if (states & RADV_CMD_DIRTY_DYNAMIC_SAMPLE_LOCATIONS)
3369 if (states & (RADV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE))
3372 if (states & (RADV_CMD_DIRTY_DYNAMIC_CULL_MODE | RADV_CMD_DIRTY_DYNAMIC_FRONT_FACE |
3374 radv_emit_culling(cmd_buffer, states);
3376 if (states & RADV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY)
3379 if (states &
3383 radv_emit_depth_control(cmd_buffer, states);
3385 if (states & RADV_CMD_DIRTY_DYNAMIC_STENCIL_OP)
3388 if (states & RADV_CMD_DIRTY_DYNAMIC_FRAGMENT_SHADING_RATE)
3391 if (states & RADV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE)
3394 if (states & RADV_CMD_DIRTY_DYNAMIC_RASTERIZER_DISCARD_ENABLE)
3397 if (states & RADV_CMD_DIRTY_DYNAMIC_LOGIC_OP)
3400 if (states & RADV_CMD_DIRTY_DYNAMIC_COLOR_WRITE_ENABLE)
3403 if (states & RADV_CMD_DIRTY_DYNAMIC_VERTEX_INPUT)
3406 cmd_buffer->state.dirty &= ~states;
6289 * some states.
7688 /* If we have to wait for idle, set all states first, so that
7702 * states, and draw at the end.
8582 /* If we have to wait for idle, set all states first, so that
8607 * states, and dispatch at the end.