Lines Matching refs:depth

176     BOOL_32              stackedDepthSlices;           ///< TRUE if depth slices are treated as being
491 UINT_32 depth : 1; ///< Flag indicates this is a depth/stencil buffer
500 UINT_32 noStencil : 1; ///< Flag indicates this depth has no separate stencil
519 UINT_32 nonSplit : 1; ///< CI: depth texture should not be split
529 UINT_32 matchStencilTileCfg : 1; ///< Select tile index of stencil as well as depth surface
557 UINT_32 numSlices; ///< Number of surface slices or depth
596 UINT_32 depth; ///< Number of slice/depth
653 * Compute surface width/height/depth/alignments and suitable tiling mode
683 UINT_32 numSlices; ///< Surface depth
687 BOOL_32 isDepth; ///< TRUE if the surface uses depth sample ordering within
688 /// micro tile. Textures can also choose depth sample order
771 UINT_32 numSlices; ///< Surface depth
775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile.
776 /// Note: Textures can choose depth sample order as well.
904 UINT_32 pitch; ///< Pitch in pixels of depth buffer represented in this
905 /// HTile buffer. This might be larger than original depth
964 UINT_32 bpp; ///< depth/stencil buffer bit per pixel size
990 * Compute Htile address according to coordinates (of depth buffer)
1051 * Compute coordinates within depth buffer (1st pixel of a micro tile) according to
1292 UINT_32 numSlices; ///< Number of slice/depth
1345 * Compute Fmask pitch/height/depth/alignments and size in bytes
1879 UINT_8* pPixel; ///< Real depth value. Same data type as depth buffer.
1881 UINT_32 depthBase; ///< Tile base in bits for depth bits
1883 UINT_32 depthBits; ///< Bits for depth
1892 * Convert a FLT_32 value to a depth/stencil pixel value
2220 UINT_32 baseMipDepth; ///< Base mipmap depth
2396 UINT_32 depth : 1; ///< Thie resource is a depth buffer, can be used with DSV
2439 UINT_32 numSlices; ///< Number surface slice/depth (of mip0),
2462 UINT_32 depth; ///< Padded depth
2493 UINT_32 numSlices; ///< Padded depth for 3d resource
2497 UINT_32 mipChainSlice; ///< Padded depth (of total mip chain)
2724 UINT_32 depth;
2731 /// the thickness of a slice is meta block depth.
2733 /// the thickness of a slice is meta block depth.
2755 UINT_32 numSlices; ///< Number of slices of depth surface (of mip0)
2775 UINT_32 pitch; ///< Pitch in pixels of depth buffer represented in this
2776 /// HTile buffer. This might be larger than original depth
2831 UINT_32 numSlices; ///< Depth surface original depth (of mip0)
2857 * Compute Htile address according to coordinates (of depth buffer)
2887 UINT_32 numSlices; ///< Depth surface original depth (of mip0)
2916 * Compute coordinates within depth buffer (1st pixel of a micro tile) according to
3191 UINT_32 numSlices; ///< Number of slices/depth
3407 UINT_32 depth; ///< DCC surface mip chain depth
3411 UINT_32 compressBlkDepth; ///< DCC compress block depth
3415 UINT_32 metaBlkDepth; ///< DCC meta block depth
3424 /// a slice is meta block depth
3698 UINT_32 numSlices; ///< Number surface slice/depth of mip0
3882 UINT_32 numSlices; ///< Number surface slice/depth (of mip0),