Lines Matching defs:micro
526 UINT_32 rotateDisplay : 1; ///< Rotate micro tile type
688 /// micro tile. Textures can also choose depth sample order
689 UINT_32 tileBase; ///< Base offset (in bits) inside micro tile which handles
775 BOOL_32 isDepth; ///< Surface uses depth sample ordering within micro tile.
777 UINT_32 tileBase; ///< Base offset (in bits) inside micro tile which handles
1051 * Compute coordinates within depth buffer (1st pixel of a micro tile) according to
1262 * Compute coordinates within color buffer (1st pixel of a micro tile) according to
2916 * Compute coordinates within depth buffer (1st pixel of a micro tile) according to
3141 * Compute coordinates within color buffer (1st pixel of a micro tile) according to
3749 UINT_32 micro : 1; // 256B block for 2D resource