Lines Matching defs:bpp

551     AddrFormat          format;             ///< If format is set to valid one, bpp/width/height
553 UINT_32 bpp; ///< Bits per pixel
603 UINT_32 bpp; ///< Bits per elements (e.g. blocks for BCn, 1/3 for 96bit)
680 UINT_32 bpp; ///< Bits per pixel
734 /// For surface bpp < 8, e.g. FMT_1.
766 UINT_32 bitPosition; ///< Bit position in addr. 0-7. for surface bpp < 8,
768 UINT_32 bpp; ///< Bits per pixel
910 UINT_32 bpp; ///< Bits per pixel for HTILE is how many bits for an 8x8 block!
964 UINT_32 bpp; ///< depth/stencil buffer bit per pixel size
1170 UINT_32 bpp;
1194 UINT_32 bitPosition; ///< Bit position within addr, 0-7. CMASK is 4 bpp,
1226 UINT_32 bitPosition; ///< Bit position within addr, 0-7. CMASK is 4 bpp,
1328 UINT_32 bpp; ///< Bits per pixel of FMASK is: number of bit planes
1999 UINT_32 bpp; ///< Bits per pixel
2048 UINT_32 bpp; ///< Bits per pixel
2096 UINT_32 bpp; ///< Bits per pixel
2140 UINT_32 bpp; ///< Bits per pixel
2268 UINT_32 bpp; ///< BitPP of color surface
2436 UINT_32 bpp; ///< bits per pixel
2501 UINT_32 bpp; ///< Bits per elements
2565 UINT_32 bpp; ///< Bits per pixel
2593 /// For surface bpp < 8, e.g. FMT_1.
2625 UINT_32 bitPosition; ///< Bit position in addr. 0-7. for surface bpp < 8,
2631 UINT_32 bpp; ///< Bits per pixel
2828 UINT_32 bpp; ///< Depth surface bits per pixel
2884 UINT_32 bpp; ///< Depth surface bits per pixel
3002 * - bpp
3216 UINT_32 bpp; ///< Bits per pixel of FMASK is: number of bit planes
3377 UINT_32 bpp; ///< bits per pixel
3435 * - bpp
3443 * - bpp
3488 UINT_32 bpp; ///< Color surface bits per pixel
3879 UINT_32 bpp; ///< bits per pixel
3941 UINT_32 bpp,