Lines Matching refs:used
134 * MOCS indexes used for GPU surfaces, defining the cacheability of the
146 * usage of the surface (used for display scanout or not).
162 * of the engine, which may be used when requesting operations to be performed
170 * Render engines support instructions used for 3D, Compute (GPGPU),
543 int used; /* nr bytes in use */
703 * registers. This used to be fixed per platform but from CNL onwards, this
944 * and is used to retrieve the fake offset to mmap an object specified by &handle.
977 * be used, depending on the object placement on creation. WB will be used
1104 * the system and are used to flush and invalidate as
1109 /** Render cache, used by 2D and 3D drawing */
1111 /** Sampler cache, used by texture engine */
1113 /** Command queue, used to load batch buffers */
1115 /** Instruction cache, used by shader programs */
1167 /** Bytes used in batchbuffer from batch_start_offset */
1229 * used by the GPU - this flag only disables the synchronisation prior to
1575 * should be only used as a heuristic.
1586 * ppGTT support, or if the object is used for scanout). Note that this might
1734 /** Total size of the aperture used by i915_gem_execbuffer, in bytes */
1738 * Available space in the aperture used by i915_gem_execbuffer, in
1846 * and mask fields will be used; ranged compares are not allowed.
1997 * virtual engine used for load balancing.
2197 * // vcs0 or vcs1, depending on the load balancing algorithm used inside
2213 * used will proxy the execbuffer request onto one of the set of engines
2573 * Userptr objects have several restrictions on what ioctls can be used with the
2618 * eventually used.
2658 * Open the stream for a specific context handle (as used with
2725 * Minimum allowed value is 100 microseconds. A default value is used by
3025 * The number of bits used to express the slice mask.
3032 * The number of bits used to express the subslice mask.