Lines Matching refs:buffer
67 /* Make a buffer visible to the window system via dma-buf fd.
70 HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
71 /* After presenting a buffer to the window system, the buffer
73 * You must not use a non-released buffer, else the user may see undefined content.
74 * Note: This function waits as well that the buffer content was displayed (this
75 * can be after the release of the buffer if the window system decided to make
77 HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
78 HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
80 * be done by the client after checking the front buffer size */
81 HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
99 BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
100 /* Wait a buffer gets released. */