Lines Matching refs:buffer
30 * Mesa which allows one to render images into a client-supplied buffer in
36 * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
40 * OSMesaPixelStore - controls how pixels are stored in image buffer
44 * The limits on the width and height of an image buffer can be retrieved
131 * size of depth buffer, stencil buffer and accumulation buffer.
182 * Bind an OSMesaContext to an image buffer. The image buffer is just a
200 * buffer - the image buffer memory
203 * width, height - size of image buffer in pixels, at least 1
205 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
209 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
227 * specify actual pixels per row in image buffer
258 * Return the depth buffer associated with an OSMesa context.
260 * Output: width, height - size of buffer in pixels
262 * buffer - pointer to depth buffer values
269 GLint *bytesPerValue, void **buffer );
274 * Return the color buffer associated with an OSMesa context.
276 * Output: width, height - size of buffer in pixels
277 * format - buffer format (OSMESA_FORMAT)
278 * buffer - pointer to depth buffer values
285 GLint *format, void **buffer );