Lines Matching full:path

1099 - freedreno/a6xx: Fix use of uninitialized img->level in the SSBO/image path.
1124 - docs: Fix the documentation of the OSMesa path.
1174 - gallium/tgsi_exec: Move the SSBO store path to tgsi_exec, too.
1467 - v3dv: add a buffer to image copy path using a texel buffer
1478 - v3dv: batch buffer to image copies with the texel buffer path if possible
1483 - v3dv: add a TFU path for image copies
1484 - v3dv: fix base layer for 3D blits in the TFU path
1485 - v3dv: expand format coverage in TFU path for buffer to image copies
1487 - v3dv: expand the formats that can be handled in the TFU blit path
1488 - v3dv: handle Z mirroring in the TFU blit path
1490 - v3dv: ignore filter in TFU blit path
1491 - v3dv: move error string definition to debug path
1808 - d3d12: Only play DLL path tricks on Windows
1839 - d3d12: Add a path for mapping of not-directly-mappable buffers
1864 - turnip: always emit LRZ draw state in DIRTY_DRAW_STATE path
1901 - v3d: reinterpret stencil data as uint texture in stencil blit path
1903 - v3d: add fast-path tile-based blit for depth/stencil buffers
2009 - intel/tools/aubinator_error_decode: cleanup path/file handling
2125 - st/mesa: add a faster path for uploading state parameters into constant buffers
2134 - mesa: add a fast path for restoring fixed-func tex state in glPopAttrib
2135 - mesa: add a fast path for restoring light attributes in glPopAttrib
2154 - winsys/radeon: don't use debug_get_option_noop in a hot path
2155 - winsys/amdgpu: don't use debug_get_option_noop in a hot path
2848 - freedreno/ir3: Fix crash in shader compile fail path
2991 - radv/winsys: fix the sysmem submission path for GFX6
3073 - radv: set depth to 1 for subpass resolves using the compute path
3074 - radv: decompress DCC for partial resolves using the compute path
3075 - radv: fixup DCC after color resolves using the compute path