Lines Matching defs:loop
32 #define DECREASE_ACTIVE_COUNT(loop, handle) \
42 #define INCREASE_ACTIVE_COUNT(loop, handle) \
58 uv__want_endgame(loop, (uv_handle_t*)handle); \
88 INLINE static void uv__want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
92 handle->endgame_next = loop->endgame_handles;
93 loop->endgame_handles = handle;
98 INLINE static void uv__process_endgames(uv_loop_t* loop) {
101 while (loop->endgame_handles) {
102 handle = loop->endgame_handles;
103 loop->endgame_handles = handle->endgame_next;
109 uv__tcp_endgame(loop, (uv_tcp_t*) handle);
113 uv__pipe_endgame(loop, (uv_pipe_t*) handle);
117 uv__tty_endgame(loop, (uv_tty_t*) handle);
121 uv__udp_endgame(loop, (uv_udp_t*) handle);
125 uv__poll_endgame(loop, (uv_poll_t*) handle);
136 uv__loop_watcher_endgame(loop, handle);
140 uv__async_endgame(loop, (uv_async_t*) handle);
144 uv__signal_endgame(loop, (uv_signal_t*) handle);
148 uv__process_endgame(loop, (uv_process_t*) handle);
152 uv__fs_event_endgame(loop, (uv_fs_event_t*) handle);
156 uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);