Lines Matching refs:tilt
413 /* Wacom Intuos 4, 5, Pro mouse calculates rotation from the x/y tilt
417 x = tablet->axes.tilt.x;
418 y = tablet->axes.tilt.y;
584 /* mouse rotation resets tilt to 0 so always fetch both axes if
592 tablet->axes.tilt.x = adjust_tilt(absinfo);
595 tablet->axes.tilt.y = adjust_tilt(absinfo);
598 tablet->axes.tilt.x *= -1;
599 tablet->axes.tilt.y *= -1;
638 /* We must check ROTATION_Z after TILT_X/Y so that the tilt axes are
645 tablet->axes.tilt.x = 0;
646 tablet->axes.tilt.y = 0;
648 /* tilt is already converted to left-handed, so mouse
692 smooth.tilt.x += a->tilt.x;
693 smooth.tilt.y += a->tilt.y;
699 axes->tilt.x = smooth.tilt.x/count;
700 axes->tilt.y = smooth.tilt.y/count;
725 /* We must check ROTATION_Z after TILT_X/Y so that the tilt axes are
733 axes.tilt = tablet->axes.tilt;
973 /* tilt on the puck is converted to rotation */
1032 * mouse+tilt (and thus rotation), but they do not have
1303 /* If we have a mouse/lens cursor and the tilt changed, the rotation
1562 if (tablet->axes.tilt.x > 0) {
2046 } else if (tablet->axes.tilt.x == 0) {