Lines Matching refs:smooth
684 struct tablet_axes smooth = { 0 };
689 smooth.point.x += a->point.x;
690 smooth.point.y += a->point.y;
692 smooth.tilt.x += a->tilt.x;
693 smooth.tilt.y += a->tilt.y;
696 axes->point.x = smooth.point.x/count;
697 axes->point.y = smooth.point.y/count;
699 axes->tilt.x = smooth.tilt.x/count;
700 axes->tilt.y = smooth.tilt.y/count;
752 /* The delta relies on the last *smooth* point, so we do it last */