Lines Matching defs:output

50 static int vic30_fill(struct vic *v, struct vic_image *output,
74 c->blending0Struct.PixelFormat = output->format;
79 c->blending0Struct.LumaWidth = output->stride - 1;
80 c->blending0Struct.LumaHeight = output->height - 1;
87 c->blending0Struct.SurfaceWidth = output->width - 1;
88 c->blending0Struct.SurfaceHeight = output->height - 1;
89 c->blending0Struct.BlkKind = output->kind;
102 static int vic30_blit(struct vic *v, struct vic_image *output,
126 c->surfaceList0Struct.TargetRectRight = output->width - 1;
127 c->surfaceList0Struct.TargetRectBottom = output->height - 1;
129 c->blending0Struct.PixelFormat = output->format;
134 c->blending0Struct.LumaWidth = output->stride - 1;
135 c->blending0Struct.LumaHeight = output->height - 1;
140 c->blending0Struct.TargetRectRight = output->width - 1;
141 c->blending0Struct.TargetRectBottom = output->height - 1;
142 c->blending0Struct.SurfaceWidth = output->width - 1;
143 c->blending0Struct.SurfaceHeight = output->height - 1;
144 c->blending0Struct.BlkKind = output->kind;
149 c->fetchControl0Struct.TargetRectRight = output->width - 1;
150 c->fetchControl0Struct.TargetRectBottom = output->height - 1;
176 s->DestRectRight = output->width - 1;
177 s->DestRectBottom = output->height - 1;
210 static int vic30_flip(struct vic *v, struct vic_image *output,
234 c->surfaceList0Struct.TargetRectRight = output->width - 1;
235 c->surfaceList0Struct.TargetRectBottom = output->height - 1;
237 c->blending0Struct.PixelFormat = output->format;
242 c->blending0Struct.LumaWidth = output->stride - 1;
243 c->blending0Struct.LumaHeight = output->height - 1;
248 c->blending0Struct.TargetRectRight = output->width - 1;
249 c->blending0Struct.TargetRectBottom = output->height - 1;
250 c->blending0Struct.SurfaceWidth = output->width - 1;
251 c->blending0Struct.SurfaceHeight = output->height - 1;
252 c->blending0Struct.BlkKind = output->kind;
258 c->fetchControl0Struct.TargetRectRight = output->width - 1;
259 c->fetchControl0Struct.TargetRectBottom = output->height - 1;
285 s->DestRectRight = output->width - 1;
286 s->DestRectBottom = output->height - 1;
320 uint32_t **ptrp, struct vic_image *output,
333 VIC_PUSH_BUFFER(pushbuf, ptrp, NVA0B6_VIDEO_COMPOSITOR_SET_OUTPUT_SURFACE_LUMA_OFFSET, output->map, 0, 0);