Lines Matching defs:shader
641 uint32_t *shader;
2442 /* Expect the second command to wait for shader to complete */
2462 struct amdgpu_test_shader *shader;
2467 shader = &memcpy_cs_hang_slow_ai;
2470 shader = &memcpy_cs_hang_slow_rv;
2473 shader = &memcpy_cs_hang_slow_nv;
2480 memcpy(ptr, shader->shader, shader->header_length * sizeof(uint32_t));
2483 memcpy(ptr + shader->header_length + shader->body_length * i,
2484 shader->shader + shader->header_length,
2485 shader->body_length * sizeof(uint32_t));
2487 memcpy(ptr + shader->header_length + shader->body_length * loop,
2488 shader->shader + shader->header_length + shader->body_length,
2489 shader->foot_length * sizeof(uint32_t));
2499 const uint32_t *shader;
2504 shader = bufferclear_cs_shader_gfx9;
2507 shader = bufferclear_cs_shader_gfx10;
2513 shader = buffercopy_cs_shader_gfx9;
2516 shader = buffercopy_cs_shader_gfx10;
2521 shader = memcpy_ps_hang;
2529 memcpy(ptr, shader, shader_size);
2611 /* Writes shader state to HW */
2689 /* Writes shader state to HW */
2704 /* Sets a range of pixel shader constants */
2847 /* Writes shader state to HW */
3086 /* Writes shader state to HW */
3204 struct amdgpu_test_shader *shader;
3210 shader = &memcpy_ps_hang_slow_ai;
3217 memcpy(ptr, shader->shader, shader->header_length * sizeof(uint32_t));
3220 memcpy(ptr + shader->header_length + shader->body_length * i,
3221 shader->shader + shader->header_length,
3222 shader->body_length * sizeof(uint32_t));
3224 memcpy(ptr + shader->header_length + shader->body_length * loop,
3225 shader->shader + shader->header_length + shader->body_length,
3226 shader->foot_length * sizeof(uint32_t));
3237 const uint32_t *shader;
3244 shader = ps_const_shader_gfx9;
3250 shader = ps_const_shader_gfx10;
3259 shader = ps_tex_shader_gfx9;
3265 shader = ps_tex_shader_gfx10;
3273 shader = memcpy_ps_hang;
3276 memcpy(ptr, shader, shader_size);
3283 /* write main shader program */
3286 memcpy(ptr + mem_offset, shader, shader_size);
3304 const uint32_t *shader;
3308 shader = vs_RectPosTexFast_shader_gfx9;
3311 shader = vs_RectPosTexFast_shader_gfx10;
3315 memcpy(ptr, shader, shader_size);