Lines Matching defs:vz
190 float vx,vy,vz; // Velocity vector255 p->vz = 0.7f + (0.3f / 4096.f) * (float) (rand() & 4095);266 p->vz *= velocity;312 p->vz = p->vz - GRAVITY * dt;317 p->z = p->z + p->vz * dt;320 if (p->vz < 0.f)326 p->vz = -FRICTION * p->vz;335 p->vz = -FRICTION * p->vz;