Lines Matching defs:mat
403 GLfloat mat[16];
417 glGetFloatv(GL_MODELVIEW_MATRIX, mat);
427 quad_lower_left.x = (-PARTICLE_SIZE / 2) * (mat[0] + mat[1]);
428 quad_lower_left.y = (-PARTICLE_SIZE / 2) * (mat[4] + mat[5]);
429 quad_lower_left.z = (-PARTICLE_SIZE / 2) * (mat[8] + mat[9]);
430 quad_lower_right.x = (PARTICLE_SIZE / 2) * (mat[0] - mat[1]);
431 quad_lower_right.y = (PARTICLE_SIZE / 2) * (mat[4] - mat[5]);
432 quad_lower_right.z = (PARTICLE_SIZE / 2) * (mat[8] - mat[9]);