Lines Matching refs:sin

74     glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
75 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
77 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
78 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
89 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
90 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
91 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
92 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
102 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
103 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
105 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
106 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
117 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
118 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
119 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
120 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
129 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
130 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
132 v = r2 * (float) sin(angle + da) - r1 * (float) sin(angle);
137 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
138 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
139 glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
140 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
141 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
143 v = r1 * (float) sin(angle + 3 * da) - r2 * (float) sin(angle + 2 * da);
145 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
146 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
147 glNormal3f((float) cos(angle), (float) sin(angle), 0.f);
150 glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f);
151 glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f);
161 glNormal3f(-(float) cos(angle), -(float) sin(angle), 0.f);
162 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
163 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);