Lines Matching defs:width

46           width - width of gear teeth - number of teeth
52 gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
74 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
75 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
77 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
78 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
89 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
90 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
91 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
92 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
102 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
103 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
105 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
106 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
117 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
118 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
119 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
120 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
129 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), width * 0.5f);
130 glVertex3f(r1 * (float) cos(angle), r1 * (float) sin(angle), -width * 0.5f);
137 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), width * 0.5f);
138 glVertex3f(r2 * (float) cos(angle + da), r2 * (float) sin(angle + da), -width * 0.5f);
140 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), width * 0.5f);
141 glVertex3f(r2 * (float) cos(angle + 2 * da), r2 * (float) sin(angle + 2 * da), -width * 0.5f);
145 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), width * 0.5f);
146 glVertex3f(r1 * (float) cos(angle + 3 * da), r1 * (float) sin(angle + 3 * da), -width * 0.5f);
150 glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), width * 0.5f);
151 glVertex3f(r1 * (float) cos(0), r1 * (float) sin(0), -width * 0.5f);
162 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), -width * 0.5f);
163 glVertex3f(r0 * (float) cos(angle), r0 * (float) sin(angle), width * 0.5f);
248 void reshape( GLFWwindow* window, int width, int height )
250 GLfloat h = (GLfloat) height / (GLfloat) width;
257 glViewport( 0, 0, (GLint) width, (GLint) height );
308 int width, height;
335 glfwGetFramebufferSize(window, &width, &height);
336 reshape(window, width, height);