Lines Matching defs:userptr
161 typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
1304 GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
1485 static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
1487 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
1488 glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
1489 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
1490 glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
1491 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
1492 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
1493 glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
1494 glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
1495 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
1496 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
1497 glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
1498 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
1499 glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
1500 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
1501 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
1502 glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
1503 glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
1504 glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
1505 glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
1506 glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
1507 glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
1508 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
1509 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
1510 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
1511 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
1512 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
1513 glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
1514 glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
1515 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
1516 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
1517 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
1518 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
1519 glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
1520 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
1521 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
1522 glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
1523 glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
1524 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
1525 glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
1526 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
1527 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
1528 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
1529 glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
1530 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
1531 glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
1532 glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
1533 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
1534 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
1535 glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
1536 glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
1537 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
1538 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
1539 glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
1540 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
1541 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
1542 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
1543 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
1544 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
1545 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
1546 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
1547 glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
1548 glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
1549 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
1550 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
1551 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
1552 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
1553 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
1554 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
1555 glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
1556 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
1557 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
1558 glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
1559 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
1560 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
1561 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
1562 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
1563 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
1564 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
1565 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
1566 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
1567 glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
1568 glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
1569 glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
1570 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
1571 glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
1572 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
1573 glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
1574 glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
1575 glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
1576 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
1577 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
1578 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
1579 glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
1580 glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
1581 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
1582 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
1583 glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
1584 glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
1585 glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
1586 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
1587 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
1588 glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
1589 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
1590 glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
1591 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
1592 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
1593 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
1594 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
1595 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
1596 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
1597 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
1598 glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
1599 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
1600 glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
1601 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
1602 glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
1603 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
1604 glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
1605 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
1606 glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
1607 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
1608 glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
1609 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
1610 glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
1611 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
1612 glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
1613 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
1614 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
1615 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
1616 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
1617 glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
1618 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
1619 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
1620 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
1621 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
1622 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
1623 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
1624 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
1625 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
1626 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
1627 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
1628 glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
1727 static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
1728 return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
1773 int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
1776 glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
1781 glad_gl_load_GL_ES_VERSION_2_0(load, userptr);