Lines Matching refs:M_SQRT1_2

250                 matrix[ FRONT_LEFT][FRONT_CENTER]+= M_SQRT1_2;
251 matrix[FRONT_RIGHT][FRONT_CENTER]+= M_SQRT1_2;
258 matrix[FRONT_CENTER][ FRONT_LEFT]+= M_SQRT1_2;
259 matrix[FRONT_CENTER][FRONT_RIGHT]+= M_SQRT1_2;
268 matrix[ BACK_LEFT][BACK_CENTER]+= M_SQRT1_2;
269 matrix[BACK_RIGHT][BACK_CENTER]+= M_SQRT1_2;
271 matrix[ SIDE_LEFT][BACK_CENTER]+= M_SQRT1_2;
272 matrix[SIDE_RIGHT][BACK_CENTER]+= M_SQRT1_2;
277 matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
278 matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
284 matrix[ FRONT_LEFT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
285 matrix[FRONT_RIGHT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
288 matrix[ FRONT_CENTER][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
294 matrix[BACK_CENTER][ BACK_LEFT]+= M_SQRT1_2;
295 matrix[BACK_CENTER][BACK_RIGHT]+= M_SQRT1_2;
298 matrix[ SIDE_LEFT][ BACK_LEFT]+= M_SQRT1_2;
299 matrix[SIDE_RIGHT][BACK_RIGHT]+= M_SQRT1_2;
306 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
307 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
308 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
309 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
312 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
313 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
320 matrix[ FRONT_CENTER][BACK_LEFT ]+= surround_mix_level*M_SQRT1_2;
321 matrix[ FRONT_CENTER][BACK_RIGHT]+= surround_mix_level*M_SQRT1_2;
331 matrix[BACK_LEFT ][SIDE_LEFT ] += M_SQRT1_2;
332 matrix[BACK_RIGHT][SIDE_RIGHT] += M_SQRT1_2;
338 matrix[BACK_CENTER][ SIDE_LEFT]+= M_SQRT1_2;
339 matrix[BACK_CENTER][SIDE_RIGHT]+= M_SQRT1_2;
342 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
343 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
344 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
345 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
348 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
349 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
356 matrix[ FRONT_CENTER][SIDE_LEFT ]+= surround_mix_level * M_SQRT1_2;
357 matrix[ FRONT_CENTER][SIDE_RIGHT]+= surround_mix_level * M_SQRT1_2;
367 matrix[ FRONT_CENTER][ FRONT_LEFT_OF_CENTER]+= M_SQRT1_2;
368 matrix[ FRONT_CENTER][FRONT_RIGHT_OF_CENTER]+= M_SQRT1_2;
377 matrix[FRONT_LEFT ][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;
378 matrix[FRONT_RIGHT][LOW_FREQUENCY] += lfe_mix_level * M_SQRT1_2;