Lines Matching defs:surround_mix_level
149 double center_mix_level, double surround_mix_level,
162 return swr_build_matrix2(&in_ch_layout, &out_ch_layout, center_mix_level, surround_mix_level,
169 double center_mix_level, double surround_mix_level,
277 matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level * M_SQRT1_2;
278 matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level * M_SQRT1_2;
280 matrix[FRONT_LEFT ][BACK_CENTER] -= surround_mix_level;
281 matrix[FRONT_RIGHT][BACK_CENTER] += surround_mix_level;
284 matrix[ FRONT_LEFT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
285 matrix[FRONT_RIGHT][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
288 matrix[ FRONT_CENTER][BACK_CENTER]+= surround_mix_level * M_SQRT1_2;
306 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * M_SQRT1_2;
307 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
308 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
309 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * M_SQRT1_2;
311 matrix[FRONT_LEFT ][BACK_LEFT ] -= surround_mix_level * SQRT3_2;
312 matrix[FRONT_LEFT ][BACK_RIGHT] -= surround_mix_level * M_SQRT1_2;
313 matrix[FRONT_RIGHT][BACK_LEFT ] += surround_mix_level * M_SQRT1_2;
314 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level * SQRT3_2;
316 matrix[ FRONT_LEFT][ BACK_LEFT] += surround_mix_level;
317 matrix[FRONT_RIGHT][BACK_RIGHT] += surround_mix_level;
320 matrix[ FRONT_CENTER][BACK_LEFT ]+= surround_mix_level*M_SQRT1_2;
321 matrix[ FRONT_CENTER][BACK_RIGHT]+= surround_mix_level*M_SQRT1_2;
342 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * M_SQRT1_2;
343 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
344 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
345 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * M_SQRT1_2;
347 matrix[FRONT_LEFT ][SIDE_LEFT ] -= surround_mix_level * SQRT3_2;
348 matrix[FRONT_LEFT ][SIDE_RIGHT] -= surround_mix_level * M_SQRT1_2;
349 matrix[FRONT_RIGHT][SIDE_LEFT ] += surround_mix_level * M_SQRT1_2;
350 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level * SQRT3_2;
352 matrix[ FRONT_LEFT][ SIDE_LEFT] += surround_mix_level;
353 matrix[FRONT_RIGHT][SIDE_RIGHT] += surround_mix_level;
356 matrix[ FRONT_CENTER][SIDE_LEFT ]+= surround_mix_level * M_SQRT1_2;
357 matrix[ FRONT_CENTER][SIDE_RIGHT]+= surround_mix_level * M_SQRT1_2;