Lines Matching refs:procs
411 FFOpenGLFunctions *procs = &opengl->glprocs;
414 procs->name = (type)SDL_GL_GetProcAddress(#name); \
415 if (!procs->name) { \
455 FFOpenGLFunctions *procs = &opengl->glprocs;
462 procs->glActiveTexture = glActiveTexture;
463 procs->glGenBuffers = glGenBuffers;
464 procs->glDeleteBuffers = glDeleteBuffers;
465 procs->glBufferData = glBufferData;
466 procs->glBindBuffer = glBindBuffer;
467 procs->glGetAttribLocation = glGetAttribLocation;
468 procs->glGetUniformLocation = glGetUniformLocation;
469 procs->glUniform1f = glUniform1f;
470 procs->glUniform1i = glUniform1i;
471 procs->glUniformMatrix4fv = glUniformMatrix4fv;
472 procs->glCreateProgram = glCreateProgram;
473 procs->glDeleteProgram = glDeleteProgram;
474 procs->glUseProgram = glUseProgram;
475 procs->glLinkProgram = glLinkProgram;
476 procs->glGetProgramiv = glGetProgramiv;
477 procs->glGetProgramInfoLog = glGetProgramInfoLog;
478 procs->glAttachShader = glAttachShader;
479 procs->glCreateShader = glCreateShader;
480 procs->glDeleteShader = glDeleteShader;
481 procs->glCompileShader = glCompileShader;
482 procs->glShaderSource = glShaderSource;
483 procs->glGetShaderiv = glGetShaderiv;
484 procs->glGetShaderInfoLog = glGetShaderInfoLog;
485 procs->glEnableVertexAttribArray = glEnableVertexAttribArray;
486 procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer;
492 FFOpenGLFunctions *procs = &opengl->glprocs;
501 procs->name = (type)SelectedGetProcAddress(#name); \
502 if (!procs->name) { \