Lines Matching defs:window

23 //TODO: implement X11, Windows, Mac OS native default window. SDL 1.2 doesn't allow to render to custom thread.
177 SDL_Window *window;
184 int no_window; ///< 0 for create default window
185 char *window_title; ///< Title of the window
318 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
364 switch(event.window.event) {
367 SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
385 opengl->window = SDL_CreateWindow(opengl->window_title,
390 if (!opengl->window) {
391 av_log(opengl, AV_LOG_ERROR, "Unable to create default window: %s\n", SDL_GetError());
394 opengl->glcontext = SDL_GL_CreateContext(opengl->window);
396 av_log(opengl, AV_LOG_ERROR, "Unable to create OpenGL context on default window: %s\n", SDL_GetError());
405 SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height);
680 /* fit in the window */
940 av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
944 av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
954 av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
958 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
972 SDL_DestroyWindow(opengl->window);
976 av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
988 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
1109 SDL_GL_SwapWindow(opengl->window);
1113 av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1208 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
1245 SDL_GL_SwapWindow(opengl->window);
1249 av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1281 { "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC },
1282 { "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC },
1283 { "window_size", "set window size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, {.str = NULL}, 0, 0, ENC },